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Starting with version 3.2 Redis includes a complete Lua debugger, that can be used in order to make the task of writing complex Redis scripts much simpler.
Because Redis 3.2 is still in beta, please download the unstable
branch of Redis from Github and compile it in order to test the debugger. You can use Redis unstable in order to debug your scripts that you’ll later run in a stable version of Redis, so the debugger is already usable in practical terms.
The Redis Lua debugger, codename LDB, has the following important features:
redis-cli
. However other clients can be developed by following the simple protocol implemented by the server.A simple way to get started with the Lua debugger is to watch this video introduction:
Important note: please make sure to avoid debugging Lua scripts using your Redis production server. Use a development server instead. Also note that using the synchronous debugging mode (which is NOT the default) results into the Redis server blocking for all the time the debugging session lasts.
To start a new debugging session using redis-cli
do the following steps:
/tmp/script.lua
.Start a debugging session with:
./redis-cli –ldb –eval /tmp/script.lua
Note that with the --eval
option of redis-cli
you can pass key names and arguments to the script, separated by a comma, like in the following example:
./redis-cli --ldb --eval /tmp/script.lua mykey somekey , arg1 arg2
You’ll enter a special mode where redis-cli
no longer accepts its normal commands, but instead prints an help screen and passes the unmodified debugging commands directly to Redis.
The only commands which are not passed to the Redis debugger are:
quit
– this will terminate the debugging session. It’s like removing all the breakpoints and using the continue
debugging command. Moreover the command will exit from redis-cli
.restart
– the debugging session will restart from scratch, reloading the new version of the script from the file. So a normal debugging cycle involves modifying the script after some debugging, and calling restart
in order to start debugging again with the new script changes.help
– this command is passed to the Redis Lua debugger, that will print a list of commands like the following:
lua debugger> help Redis Lua debugger help: [h]elp Show this help. [s]tep Run current line and stop again. [n]ext Alias for step. [c]continue Run till next breakpoint. [l]list List source code around current line. [l]list [line] List source code around [line]. line = 0 means: current position. [l]list [line] [ctx] In this form [ctx] specifies how many lines to show before/after [line]. [w]hole List all source code. Alias for ‘list 1 1000000’. [p]rint Show all the local variables. [p]rint Show the value of the specified variable. Can also show global vars KEYS and ARGV. [b]reak Show all breakpoints. [b]reakAdd a breakpoint to the specified line. [b]reak - Remove breakpoint from the specified line. [b]reak 0 Remove all breakpoints. [t]race Show a backtrace. [e]eval Execute some Lua code (in a different callframe). [r]edis Execute a Redis command. [m]axlen [len] Trim logged Redis replies and Lua var dumps to len. Specifying zero asmeans unlimited. [a]abort Stop the execution of the script. In sync mode dataset changes will be retained.
Debugger functions you can call from Lua scripts: redis.debug() Produce logs in the debugger console. redis.breakpoint() Stop execution as if there was a breakpoint in the next line of code.
Note that when you start the debugger it will start in stepping mode. It will stop at the first line of the script that actually does something before executing it.
From this point you usually call step
in order to execute the line and go to the next line. While you step Redis will show all the commands executed by the server like in the following example:
* Stopped at 1, stop reason = step over-> 1 redis.call('ping')lua debugger> step ping "+PONG"* Stopped at 2, stop reason = step over
The <redis>
and <reply>
lines show the command executed by the line just executed, and the reply from the server. Note that this happens only in stepping mode. If you use continue
in order to execute the script till the next breakpoint, commands will not be dumped on the screen to prevent too much output.
When the scripts terminates naturally, the debugging session ends and redis-cli
returns in its normal non-debugging mode. You can restart the session using the restart
command as usually.
Another way to stop a debugging session is just interrupting redis-cli
manually by pressing Ctrl+C
. Note that also any event breaking the connection between redis-cli
and the redis-server
will interrupt the debugging session.
All the forked debugging sessions are terminated when the server is shut down.
Debugging can be a very repetitive task. For this reason every Redis debugger command starts with a different character, and you can use the single initial character in order to refer to the command.
So for example instead of typing step
you can just type s
.
Adding and removing breakpoints is trivial as described in the online help. Just use b 1 2 3 4
to add a breakpoint in line 1, 2, 3, 4. The command b 0
removes all the breakpoints. Selected breakpoints can be removed using as argument the line where the breakpoint we want to remove is, but prefixed by a minus sign. So for example b -3
removes the breakpoint from line 3.
Note that adding breakpoints to lines that Lua never executes, like declaration of local variables or comments, will not work. The breakpoint will be added but since this part of the script will never be executed, the program will never stop.
Using the breakpoint
command it is possible to add breakpoints into specific lines. However sometimes we want to stop the execution of the program only when something special happens. In order to do so, you can use the redis.breakpoint()
function inside your Lua script. When called it simulates a breakpoint in the next line that will be executed.
if counter > 10 then redis.breakpoint() end
This feature is extremely useful when debugging, so that we can avoid to continue the script execution manually multiple times until a given condition is encountered.
As explained previously, but default LDB uses forked sessions with rollback of all the data changes operated by the script while it has being debugged. Determinism is usually a good thing to have during debugging, so that successive debugging sessions can be started without having to reset the database content to its original state.
However for tracking certain bugs, you may want to retain the changes performed to the key space by each debugging session. When this is a good idea you should start the debugger using a special option, ldb-sync-mode
, in redis-cli
.
./redis-cli --ldb-sync-mode --eval /tmp/script.lua
Note that the Redis server will be unreachable during the debugging session in this mode, so use with care.
In this special mode, the abort
command can stop the script half-way taking the changes operated to the dataset. Note that this is different compared to ending the debugging session normally. If you just interrupt redis-cli
the script will be fully executed and then the session terminated. Instead with abort
you can interrupt the script execution in the middle and start a new debugging session if needed.
The redis.debug()
command is a powerful debugging facility that can be called inside the Redis Lua script in order to log things into the debug console:
lua debugger> list-> 1 local a = {1,2,3} 2 local b = false 3 redis.debug(a,b)lua debugger> continue line 3: {1; 2; 3}, false
If the script is executed outside of a debugging session, redis.debug()
has no effects at all. Note that the function accepts multiple arguments, that are separated by a comma and a space in the output.
Tables and nested tables are displayed correctly in order to make values simple to observe for the programmer debugging the script.
print
and eval
While the redis.debug()
function can be used in order to print values directly from within the Lua script, often it is useful to observe the local variables of a program while stepping or when stopped into a breakpoint.
The print
command does just that, and performs lookup in the call frames starting from the current one back to the previous ones, up to top-level. This means that even if we are into a nested function inside a Lua script, we can still use print foo
to look at the value of foo
in the context of the calling function. When called without a variable name, print
will print all variables and their respective values.
The eval
command executes small pieces of Lua scripts outside the context of the current call frame (evaluating inside the context of the current call frame is not possible with the current Lua internals). However you can use this command in order to test Lua functions.
lua debugger> e redis.sha1hex('foo') "0beec7b5ea3f0fdbc95d0dd47f3c5bc275da8a33"
LDB uses the client-server model where the Redis servers acts as a debugging server that communicates using RESP. While redis-cli
is the default debug client, any client can be used for debugging as long as it meets one of the following conditions:
For example, the Redis plugin for ZeroBrane Studio integrates with LDB using redis-lua. The following Lua code is a simplified example of how the plugin achieves that:
local redis = require 'redis'-- add LDB's Continue commandredis.commands['ldbcontinue'] = redis.command('C')-- script to be debuggedlocal script = [[ local x, y = tonumber(ARGV[1]), tonumber(ARGV[2]) local result = x * y return result]]local client = redis.connect('127.0.0.1', 6379)client:script("DEBUG", "YES")print(unpack(client:eval(script, 0, 6, 9)))client:ldbcontinue()
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